Adam Adamowicz - Concept Artist

Adam Adamowicz spent his childhood illustrating scenes from his favorite books. His art career started after college freelancing cover illustrations for the Men In Black comics published by Malibu Graphics. This led to further work with Fantagrafics Books, and the San Francisco Bay Guardian. He landed a full time position with Devil's Thumb Entertainment in Boulder as a Level Designer and Concept Artist for the Psygnosis videogame Hired Guns. Following projects included the X-Box titles NightCaster I & II, the MMORPG Lost Continents, and Goblin Commander I & II with Blizzard alumni. He is currently at work on character illustrations for White Wolf Publishing and creating content for a horror videogame in development from Evil Genius Games. His own project, Fugue, co-created with Lemmings progammer Graeme Anderson still awaits a publisher.

1997-Present

Goblin Commander I & II, Jaleco - Conceptual Artist. Marker renderings of console game environments, promotional art.

Fugue, Jaleco - Conceptual Artist, Level Designer. Designed a prototype console game for an in house physics engine.

NightCaster I & II, Jaleco - Level Designer, Texture Artist, Conceptual Artist. (X-Box) Microsoft

Lost Continents, VR1 Entertainment - Conceptual Artist. Original content for a MMORPG. PC

Hired Guns, Devil's Thumb, Psygnosis - Level Designer, Texture Artist, Conceptual Artist. PC

1995-1997

The Duplex Planet, by David Greenberger - Interior Penciller, Inker.

Edward Martinez Fabrications,Visual Merchandising Display. San Francisco, California. Prop Fabrication. Clients: SF Science Museum, SF Exploratorium, Skywalker Ranch.

San Francisco Bay Guardian - Freelance Editorial Illustrator.

Malibu Graphics - Cover Illustrator. The Men in Black, Dracula, Alien Nation (20th Century Fox), SubSpecies (Full Moon Entertainment), 2000 Maniacs, Planet Of the Apes, Torment, BloodFeast, Merlin, Pentacle-The Sign of the Five, and an H.P Lovecraft collection.

Brutal Planet, House of Horror, Denver Co. - Set Designer/Construction.

Skills

Adobe Photoshop 7.0, Maya 4.5, Unreal Editor, Industrial Design Rendering. Texture mapping and 3D modeling architecture, terrain and pick up items. Marker, pencil, acrylic, oil and gouache rendering.

Education

CU Boulder. 1986- 1990 - Baccaleaureate Degree in Psychology.

Boulder Academy of Fine Art. 2002-2003. Classical training in oil painting, figure drawing and palette mixing.

Personal Projects: Filling up sketchbooks, sculpting, reading architecture magazines. Designing beer glass graphics. Guest Speaker at public schools.